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The Four Layers of the Strategy Board

Five elements, four layers, thirty-four characters

Sky & Season10 min read

In The Strategy Board we met the board as a whole: nine grounds, redrawn every two hours, with you on one of them and the matter on another. This guide goes one level deeper. Every ground on the board is a small stack of four layers, and every layer has its own family of painted characters.

Before the characters, one idea holds the whole board together: the five elements.

The five elements

Every ground, way, sky and companion is made of one of five natural elements. They are images, not chemistry.

The elements matter because they relate to each other in two simple ways. They feed one another in a circle — water feeds wood, wood feeds fire, fire leaves earth (ash), earth holds metal, and metal gathers water (dew on cold metal). And they hold one another in check — water puts out fire, fire melts metal, metal cuts wood, wood breaks up earth, and earth dams water.

That is all the board uses. When it says the matter’s ground feeds yours, or pushes against yours, it is simply comparing two elements. When a way fights its own ground, the element of the path is cutting the element of the land under it.

Water

Water

Moves, hides and finds a way through. Water is depth, flow, secrets and wit.

Wood

Wood

Grows, reaches and spreads. Wood is new starts, learning and momentum.

Fire

Fire

Shines, warms and shows. Fire is visibility, passion and display.

Earth

Earth

Holds, gathers and steadies. Earth is patience, property and staying power.

Metal

Metal

Cuts, decides and refines. Metal is clarity, rules, authority and edges.

Reading a ground from the top down

Tap any ground on the board and it opens in this order. The order is the method.

  1. Who walks with you — the Companion. Unseen backing: luck, goodwill, or something slippery at your elbow. You cannot choose your companion, but you can know it is there.
  2. What the sky is doing — the Sky. Timing and conditions beyond your control, like weather over a field. Good work under a bad sky still gets wet.
  3. Which way is open — the Way. The part you choose: the kind of action this ground rewards. For most practical questions this is the layer that matters most.
  4. What the ground holds — the Ground. The plain fact underneath: the setting, the resources, the place itself. It never moves.

A good hour is one where the layers agree — a helpful companion, a kind sky, an open way, on a ground whose element sits well with the path. When they disagree, the Way usually tells you what to do, and the other three tell you how hard it will be.

Layer four · The Nine Grounds

The land itself. Each ground faces one direction and is made of one element. They never move.

We start at the bottom, because everything else stands on these.

The Deep Ford

north · water

The Deep Ford

Dark water and hidden depths. Things move fast below the surface; what you cannot see matters most here.

The Open Plain

southwest · earth

The Open Plain

Wide, patient, nourishing ground. Progress is slow and steady, and many people pass this way.

The Thunder Grove

east · wood

The Thunder Grove

Young growth struck by sudden weather. Quick, lively, easily startled; good for a fast start, not for calm talks.

The Wind Pass

southeast · wood

The Wind Pass

A pass where everything streams one way. News, trade and ideas travel quickly from here.

The Crossroads

centre · earth

The Crossroads

The still centre where every road meets. It holds the whole board in balance.

The High Seat

northwest · metal

The High Seat

A cold, clear place of authority above the clouds. Decisions made here carry weight.

The Marsh Market

west · metal

The Marsh Market

Lanterns, talk and trade by the water. Good for words and deals; watch for loose promises.

The Stone Bridge

northeast · earth

The Stone Bridge

Heavy, immovable stone between two mountains. A narrow but solid way across; slow to start, hard to shake.

The Sunlit Terrace

south · fire

The Sunlit Terrace

Full noon light and nowhere to hide. Everything is visible and admired, though not always as deep as it looks.

Layer three · The Eight Ways

The path open on each ground this hour — what kind of move the moment rewards.

Three ways are generous (Open, Growing, Resting), two are mixed (Lantern, Hidden) and three ask for care (Thorn, Startled, Sealed). On the board, open ways are written in gold and hard ones in coral. The Crossroads in the centre has no way of its own.

The Open Way

metal · often helpful

The Open Way

The gates stand open. Begin, launch, apply, step forward.

The Resting Way

water · often helpful

The Resting Way

A path to rest and good company. Recover, reconnect, talk things through; not the hour to push.

The Growing Way

earth · often helpful

The Growing Way

Harvest on both sides. Growth, income and things that last.

The Lantern Way

fire · mixed

The Lantern Way

Beautiful and bright. Good for being seen, presenting and signing; check what lies beyond the glow.

The Hidden Way

wood · mixed

The Hidden Way

A path few can see. Blocked for open moves, good for quiet work, study and keeping plans private.

The Thorn Way

wood · handle with care

The Thorn Way

Thorns across the path. Passable only by force, and someone gets scratched; best left alone unless you must compete.

The Startled Way

metal · handle with care

The Startled Way

Birds burst up in alarm. Expect surprises, nerves and sharp words; speak carefully.

The Sealed Way

earth · handle with care

The Sealed Way

The door is sealed for now. Nothing moves; let this one rest.

Layer two · The Nine Skies

The weather over each ground — timing, mood and outside conditions.

A sky does not tell you what to do; it tells you what you are doing it under. A brilliant plan under The Rising Flood carries more risk than the same plan under The Long Afternoon.

The Rising Flood

water · handle with care

The Rising Flood

Storm water rising. Big risks and big gambles; the timing is wild.

The Lingering Cloud

earth · handle with care

The Lingering Cloud

A heavy cloud that will not move. Something needs fixing before it can grow; also a time for learning.

The Racing Storm

wood · mixed

The Racing Storm

A fast storm crossing the sky. Quick action pays, long plans do not.

The Clear Dawn

wood · often helpful

The Clear Dawn

Gentle first light. Good for learning, teaching and wise counsel.

The Still Air

earth · often helpful

The Still Air

Perfectly still, centred air. Balance and integrity hold.

The Clear Frost

metal · often helpful

The Clear Frost

Cold, clear morning. Think it through, plan, lead and heal.

The Cutting Wind

metal · handle with care

The Cutting Wind

A sharp, noisy wind. Criticism and argument are in the air.

The Long Afternoon

earth · often helpful

The Long Afternoon

Steady golden light that lasts. Patience and honest work are rewarded.

The Blazing Noon

fire · mixed

The Blazing Noon

A blazing sky. Fame and attention come easily, and so do tempers.

Layer one · The Eight Companions

Who walks beside you on each ground — unseen help, or unseen trouble.

The Standard-Bearer is the strongest helper on the board; wherever its banner flies (marked with a small flag), backing and authority gather. Four companions are friendly, and three — The Trickster, The Iron Warden and The Night Thief — are worth noticing so they do not surprise you.

The Standard-Bearer

wood · often helpful

The Standard-Bearer

The strongest protector on the board. Where the banner flies, authority and backing gather.

The Trickster

fire · handle with care

The Trickster

Smoke and warped reflections. Overthinking, illusions and slippery promises.

The Veiled Adviser

metal · often helpful

The Veiled Adviser

A quiet helper in the shadows. Plan privately; help may come unseen.

The Go-Between

wood · often helpful

The Go-Between

Two ribbons joined. Partnerships, agreements and introductions.

The Iron Warden

metal · handle with care

The Iron Warden

A fierce guard in a hard wind. Pressure, force and risk of harm; do not provoke.

The Night Thief

water · handle with care

The Night Thief

Someone slipping away in the rain. Hidden motives, loss and things not as they seem; double-check.

The Earthkeeper

earth · often helpful

The Earthkeeper

Hands pressed into the soil. Stability, patience and quiet accumulation; no rash moves.

The Sky Rider

metal · often helpful

The Sky Rider

Riding the high winds. Expansion, reach and bold, public moves.

Two warnings the board gives

The way fights its ground. When the path’s element cuts the land’s element — metal on wood, for example — pushing hard does damage. Even a good way loses much of its goodness here.

The ground holds the way back. When the land’s element holds the path in check, the setting resists your move: rules, timing or other people slow you down.

And remember hollow ground: a ground that is empty this hour. Whatever stands on it may not hold.

Every character above appears on the live board. Open your free chart and choose The Strategy Board, or explore Mei’s sample chart first.

For the curious: the four layers are the classical earth, human, heaven and spirit plates of Qi Men Dun Jia (奇門遁甲) — the nine palaces, eight doors, nine stars and eight deities. The Classic lens on your chart shows them by their traditional names.

See which archetype sits at the centre of your own chart

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Birth date

Used to get the right time zone — including old rules like Singapore’s UTC+7:30 before 1982.

Used to set the direction of your ten-year cycles and your star map.

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